![]() Resource support: Constantly throw out orbs/shards for your tank/dps to help with resource sustain. Elemental drain, lightning blockade, purifying light/power of the light should always be applied on bosses/mobs. ![]() ![]() Warhorn should be up as much as possible. Cleansing ritual/ritual of retribution should constantly be up. With healing as a baseline, in a group with decent dps and non-braindead players, this is my "flowchart" as a Templar healer (vet 4 man content):īuffs/debuffs -> resource support -> dps.īuffs/debuffs: combat prayer/regeneration should be constantly applied onto your group. However, they are wrong in that being the only thing you do. So your guild isn't wrong in that your main priority as a healer is to keep your group alive. The opinions people give you are all about context, which they rarely fully communicate. Normal Dungeons - Occasionally cast regen. Vet Dungeons - Buffs, Damage, Both, Either, all good Which would you guys most agree with? Do you expect your healer to be placing buffs on the rest of the team or are you happy with them just keeping you alive and helping with the DPS? Now, when I put this question to some of my guild mates - they disagreed with the argument that as long as your keeping the group alive and partake in doing some DPS - this is sufficient and will keep your group happy. Now, whilst doing some research, a lot of people mentioned that as part of the healers role - they're expected to buff the rest of the group with various magika/stam buffs. Naturally, as most people would, I researched through the forums and watched various Youtube videos, for any tips & tricks and ideas for a build. ![]() However I was interested in playing a healer, mainly through dungeon content as I very rarely play any trials or play any form of PVP content. Just wanted a few opinions on this, so since I first started playing ESO, I've always played as DPS, both in solo content and in dungeons etc. ![]()
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