![]() ![]() I literally had to wait for 30 seconds running away from the boss so I could start blocking properly. Stamina Consumption - it takes too long to regenerate stamina even with a few upgrades. + a few different playable characters (I have 2, I think you can unlock up to 3) + combat needs some tweaks, but a good foundation One more thing in regards to the health recovery, right now you have to break vases to get the health back which you might do on accident, perhaps that should be replaced with an active skill that consumes potions. I would recommend adding a few cooldown abilities for each character that could be chained with regular attacks. The combat can get a bit tedious without having any additional active skills. ![]() Staying on the subject of the stamina use, I also think that blocking consumes too much, considering that you are heavily reliant on it when fighting bosses with insane hit-boxes. It gets a lot better once you invest more into stamina regeneration, but I still feel like the regeneration out of combat should be a lot higher. It takes like 5-6 seconds to get enough stamina for a single dash when enemies can easily attack every few seconds. The combat system is serviceable, although there are many small things that could be improved upon, mainly the stamina use. You can also upgrade your stats and equip runes that mostly do some passive effects. There are a few playable characters that you can access from the 'Mage' in the town - I only have access to 2 of them, with the third apparently being locked behind progression. I am almost tempted to call it a boss rush game just because the actual stages only take 3-5 minutes, but there are regular enemies in the game. So if anyone is wondering, this is not a rogue-lite, just a good old hack&slash where you don't lose progress and can do some upgrading from the hub. Right now I only see a total of 5 bosses, but I assume there are more areas and bosses based on the waypoints from the hub, I just can't confirm that until the glitches are fixed. I won't bash on the developers for now, this is what the early access is for, I understand that indie developer can't properly test the game, we'll have to see how quickly these glitches get addressed. If I am to trust the early access notes, this is relatively early in the game. Sadly the game currently freezes on the 4th boss for me. ![]()
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